Sunday, March 11, 2012

Creature Texturing and Rendering for Production - Texturing Techniques (with Laurent Pierlot)

DOWNLOAD: Creature Texturing and Rendering for Production - Texturing Techniques (with Laurent Pierlot)

Creature Texturing and Rendering for Production - Texturing Techniques (with Laurent Pierlot)
Creature Texturing and Rendering since Production - Texturing Techniques (with Laurent Pierlot)
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 5.66GB
Genre: eLearning

In this DVD, Laurent reveals his techniques on the side of creating the textures and shaders on this account that the final stage of the being modeling and texturing pipeline. Laurent shows for what reason to create texture maps from mark with a ~ using a small library of different concrete and plaster textures. Using BodyPaint, he takes the vacant place map from ZBrush and uses it as a guide to create the other maps concerning the creature. Laurent demonstrates how he experiments through one area of the body and soon afterward brings it to a near ultimate stage before duplicating the maps and shaders conducive to the rest of the creature using Photoshop� and Max. He afterwards shows how to use BodyPaint to picture over the seams and finalize the textures. Finally, Laurent renders fully separate passes and composites them cheek by jowl in Digital Fusion, discussing how this process allows better control of the definitive image and enables him to ordeal the shaders for scene assembly and lighting.

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